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Nod Units
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This section will also include the new nod units from Firestorm.

**********************Infantry

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Light Infantry: see GDI units, under "Infantry".

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Engineer: see GDI units under "Infantry"

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Rocket Infantry: this solder is equipped with a rocket launcher. This is Nod's basic anti-aircraft/anti-tank trooper.

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Cyborg: this unit heals in Tiberium and can keep going even when his legs are gone. He also has very good armour and can withstand a few hits before he dies.

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Cyborg Commando: this unit is THE best single infantry in the whole game. He can also heal in Tiberium and keep fighting even when his legs are destroyed. He is armed with
a very powerful Plasma cannon, he can single-handedly take down entire bases provided that they aren't to heavily defended.



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Mutant Hijacker: this unit is perfect for stealing enemy Harvesters and subsequently taking out there economy. Bear in mind, you can only make one of him at a time. He can heal in Tiberium and he is very fast, making him a good scout.

***********************ground vehicles

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Harvester: see GDI units under "Ground Vehicles"

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Attack Cycle: this unit is better at scouting then attacking. It is armed with two anti-tank rockets, but its armour is so light that you might as well keep it out of range of enemy fire.

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Subterranean APC: this is much better that the GDI's amphibious transport. This unit burrows to get around the map. It can carry up to 5 infantry at a time and it is almost undetectable underground and it is unkillable under ground as well.

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Tick Tank: do you have any ideas as to why they called this thing the Tick tank"? I don't... anyway; this unit is the basic tank for Nod. It can deploy to have better range, defense and firepower, but when deployed, it can't move.

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Artillery: long-range, light armour, heavy damage, this unit is the basic artillery concept. It has very good range and it is somewhat fast, however it can only fire when it's deployed.

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MCV: see "GDI Units"

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Mobile Repair Vehicle: this unit is kind of like a mobile version of the service depot that the GDI has. It can repair any vehicle very quickly on the front lines of a battlefield so you don't have to retreat to repair.

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Stealth Tank: this unit is the ultimate scouting unit! It’s invisible so you can freely explore the map and suffer no or minimal casualties from enemy fire when you start your attack.

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Devil's Tongue Flame Tank: commonly know as Devil's Tongue, this unit is a subterranean, flame tank. This unit burrows to its target, and then attacks with a small flame thrower. It can kill infantry very quickly and can also be used to attack structures.

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Mobile Sensor Array: see GDI units, under "ground Vehicles"

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Mobile Stealth Generator (firestorm only): this unit is a smaller version of the Stealth Generator and it has a radius to cloak a small attack force.

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Limpet Drone (firestorm only): see GDI units, under "Ground vehicles"

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Fist of Nod (firestorm only): see GDI units under "Ground vehicles", under "Mobile War Factory"

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Cyborg Reaper (Firestorm Only): this unit was designed by CABAL, and is one of the most horrific units in the game. It has the ability to heal in Tiberium as all Cyborgs but it heals at least twice as fast! Against infantry, it has anti-personnel netting that immobilizes the solder(s) while the Reaper kills them with its small cluster missiles. It can also shoot down aircraft so be careful when you see one of these and eliminate it on sight!

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Weed-eater: this is the Harvester of Tiberium vines that in turn can be used to make a Tiberium missile. Use these in groups of 4.

************************hovercraft/helicopters

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Harpy: personally this reminds me of some helicopters in Ace Combat 4, but that's me. This helicopter is armed with a light machine gun and is very easy to destroy. Expect to loss a lot of these.

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Banshee: this unit is fast, maneuverable and very powerful. These are best used in groups of twenty that way they can take out almost anything one pass.

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