C&C GHQ: all of Command and Conquer

Soviet buildings
Home
Fourm
Command and Conquer Ranking Guide
Command and Comedy
C&C Photoshoped!
C&C Fanfiction
storyline
what happened to C&C?
C&C Quotes
Mods
Tactics
C&C Vs. Starcraft: who would win?
C&C Basic Training
Alled Buildings
Allied Units
Soviet buildings
Soviet units
Yuri's buildings
Yuri units
Tiberium based lifeforms
GDI Buildings
GDI uinits
Nod buildings
Nod Units
CABAL
General's Zero Hour abilities.
The Generals
USA Buildings
USA units
China's buildings
China's Units
GLA Buildings
GLA Units

This section will aslo include the Soviet building from Yuri's Revenge

conyard.gif

Construction Yard: without at least one of these, you can't build a Soviet base. My advice to you is to have a service Depot on stand-by so you can make a Soviet MCV, should the need arise.

teslareactor.gif

Tesla Reactor: the basic power-generating plant for the soviets, it gives you 150 units of power.

sproc.gif

Ore Refinery: comes with a free War Miner and is the drop-off point for all War Miners.

spile.gif

Barracks: allows you to train Soviet infantry.

swar.gif

War Factory: allows you to build Soviet vehicles.

yardicon.gif

Navel Yard: allows you to make Soviet Navel units.

sradar.gif

Radar tower: exactly what its name suggests, it gives you Radar.

rfixicon.gif

Service Depot: this allows your vehicles to be repaired, or remove terror drones from traitors that have infested your vehicles.

sblab.gif

Battle lab: gives you the most powerful Soviet technology and units.

nreactor.gif

Nuclear Reactor: due to the increased power needs after the battle lab, the Nuclear Reactor generates the most power in the game. By itself it gives you 2000 units of power and can single-handedly power multiple bases. But if the enemy destroys it, I hope it’s far away from your base. When the reactor explodes, it goes into a meltdown. The damage is almost equal to that of a nuclear missile, so watch out!

clonicon.gif

Cloning vats (Red alert 2 only): whenever you train one solder at the barracks, a clone of that solder comes out at the Cloning vats. Very useful if you want to swamp the enemy with conscripts.

sov-industplant.jpg

Industrial Plant (Yuri's Revenge only): this reduces the cost and build time of all vehicles by 25%

**************************Defenses

swall.gif

Walls: see allied structures.

sov-bbunker.jpg

Battle Bunker (Yuri's Revenge only): this structure can hold 5 conscripts that fire out, and since it is built by the Soviet Union, they can repair it as well.

sgun.gif

Sentry gun: the basic anti-infantry defense for the Soviets.

tcoil.gif

Tesla coil: this is the anti-tan base defense for the Soviet side. It shoots a bolt of electricity at the enemy and fries them. The damage can be increased with Tesla troopers.

flakc.gif

Flak Cannon: the anti-aircraft defense for the Soviets. It is not very accurate, but the rate of fire and the damage should compensate for that.

psisicon.gif

Psychic sensor (red alert 2 only): this structure alerts you as to who is coming in to attack you. It shows that with dotted lines coloured by the enemies team colour.

ironc.gif

Iron Curtain: as Winston Churchill once said, "an Iron Curtin has descended across our continent" when he said that, I doubt this is what he had in mind at the time. This is the ultimate brute-force weapon! When activated, it allows vehicles total invincibility.

nukesilo.gif

Nuclear Missile Silo: what do you think it does? It launches a Nuclear ICBM (Intercontinental Ballistic Missile). Huge damage, large blast radius, residual radiation. All around deadly Superweapon.

To Contact me, my E-Mail address is Yellow13@canada.com

This site is a member of WebRing.
To browse visit Here.