C&C GHQ: all of Command and Conquer

Yuri's buildings
Home
Fourm
Command and Conquer Ranking Guide
Command and Comedy
C&C Photoshoped!
C&C Fanfiction
storyline
what happened to C&C?
C&C Quotes
Mods
Tactics
C&C Vs. Starcraft: who would win?
C&C Basic Training
Alled Buildings
Allied Units
Soviet buildings
Soviet units
Yuri's buildings
Yuri units
Tiberium based lifeforms
GDI Buildings
GDI uinits
Nod buildings
Nod Units
CABAL
General's Zero Hour abilities.
The Generals
USA Buildings
USA units
China's buildings
China's Units
GLA Buildings
GLA Units
conyard.gif

Construction Yard: yes, another one of these things.

yuri-bio.jpg

Bio-Reactor: you can put infantry into this structure, and in turn, they give you more power. If you have four of these, all filled with infantry, they equal the nuclear reactor.

yuri-barrack.jpg

Barracks: allows you to train Yuri's infantry.

yuri-wfact.jpg

War Factory: allows you to build Yuri's vehicles.

yuri-subpen.jpg

Submarine pen: allows you to make Boomer subs and Hover Transports.

yuri-radar.jpg

Psychic Radar: remember the Psychic sensor? This is exactly the same only much cheaper.

yuri-batlab.jpg

Battle lab: this is where Yuri gets his deadliest technology.
I also suggest that you defend this well, as Battle labs are Always a prime target in any battle

yuri-grinder.jpg

Grinder: NEVER accuse Yuri of not recycling! This structure is useful when your economy is low, and you have a lot of useless units laying around. You tell the unit to go inside the grinder, and it is ground-up and the bits that are left are converted into cash.

yuri-clonevats.jpg

Cloning vats: see Soviet structures under "Cloning vats"

************************defenses

yuri-tbunker.jpg

Tank Bunker: sort of like the Soviet Battle Bunker, except this one is for tanks

yuri_wall.jpg

Walls: see Allied structures under "Walls"

yuri-gcan.jpg

Gattling cannon: this is used for all-purpose attacking, AA defenses and anti-infantry and anti-tank defenses.

yuri-psytower.jpg

Psychic Tower: this is mind-controls anything that gets near it. it can only mind-control 3 units. A good countermeasure is to use artillery units to destroy the tower, or to neutralize the enemies' power supply.

yuri-gene.jpg

Genetic Mutator: this machine creates brutes, by mutating the genetics of any infantry in the blast zone. This is very effective for taking out large amounts of infantry that are destroying your units before they can reach the enemies base.

yuri-dominator.jpg

Psychic Dominator: this is the oddest superweapon in the game. it destroys buildings, and mind-controls units. it can even be used to protect your units from being mind-controlled

To Contact me, my E-Mail address is Yellow13@canada.com

This site is a member of WebRing.
To browse visit Here.