C&C GHQ: all of Command and Conquer

USA Buildings
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General's Zero Hour abilities.
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This section also includes structures from Zero hour. IMPORTANT!!!!! THE REASON WHY SOME OF THE PICTURES LOOK DIFFRENT IS BECAUSE I GOT THEM OFF SEPRETE SITES!

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Command Center: all three sides own this structure. It allows you to create Construction Dozers/workers. This is also the deployment zone for General's powers.


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Cold Fusion reactor: this is one of the two power plants in the game. It gives you about four units or power but it can be upgraded with control rods to increase power production.

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Supply Center: this structure is the drop-off point for Chinook gatherers and is the core of your economy.

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Barracks: this allows you to train USA Infantry. Who happen to be some of the best in the game.

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War Factory: this is owned by all three sides and is used to build vehicles.

usaairfield.jpg

Air Field: this is used to build, control, maintain and arm
up to four fighter planes and an unlimited number of helicopters.

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Strategy Center: this is a unique structure. it works along the same principals as the Battle Lab in Red Alert 2 or the Tech Center in Tiberian Sun. it can also engage a number of battle plans, one at 1 time. these can have a large effect on you or your opponent(s) 

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Supply drop zone: every two minuets a plane loaded with supplies will fly overhead, if you have one of these.

usaprison.jpg

Detention Camp(Generals only): this is used for revealing the map, it van be used once every two minuets and it only reveals the map for a short period of time.



******************************defenses

usapatriot.jpg

Patriot Missile system: this is the basic defense for the USA. it fires missiles a long way and can even shoot at aircraft.

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Particle Cannon: ever hold a magnifying glass near an anthill? that kind of the concept for this superweapon. you can guide the beam simply by clicking on the map.

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Fire Base(Zero Hour only): this is a cannon that does not require any power to function, and four infantry units can garrison it.



***************Superweapons General Alexander

uasemppatriot.jpg

EMP Patriot system: perfect for going against General Kwai! this shuts down any and all electronic systems in its blast radius.

************Laser General Towns

usalaserturret.jpg

Laser turret: exactly what its name suggests. a laser turret. very useful for going against General Granger.

 

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